Tuesday, July 18, 2017

Blood Bowl Inducements WIP

Another short post today about Blood Bowl. This time, we have WIP of all the figures I use for Inducements (although some of these are finished). None of these miniatures are necessary for game play, but occasionally they do help remind the coaches. Plus I love how they look on the sidelines.

I have tried to create enough to represent the maximum allowed for both teams. I have also tried to use only GW models, but there are a few exceptions.


Wandering Apothecary: A variety of era bits from the earliest plastics GW made, to more recent kits. Here we have a Goblin, Orc, Human, and Elf representing both "good" and "evil" races.



Igor: The wandering apothecary for the undead represented by vintage WHFB figures.


Halfling Master Chef: A pair of Halfling Master Cfefs from Meiko Miniatures and GW.


Wizard: A couple refugees from Basic Heroqust representing a :good" and "evil" mage.


Bloodweiser Keg (formerly known as Babe): Here we have 4 plastic barrels from Perry Miniatures with a little color laser printed branding.


Bribe: The 2 Humans and Dwarf are 2e Blood Bowl figures. The Goblin is from Impact Miniatures, and the Halfling is an old WHFB miniature. I would like at least 3 more models as it is possible to earn extra Bribes through the Kick-Off table.

Saturday, July 15, 2017

Blood Bowl Markers, Tokens and Balls WIP

A short post today. I am really loving all the new race specific balls, markers, and tokens. Because I am an old skool gamer, all my teams are either vintage 2/3e models or scratch built. So I haven't bought any of the new teams due to the scale creep. However, I have acquired all these gubbins separately on eBay.


These coins/tokens are my favorite. Can't wait for more sets to be released.


The Markers are glued to a 20mm MDF base and a 25mm plastic base. I clues a penny to the bottom of the 25mm base to add a little weight.


All of the balls are glued to a 10mm bass wood disk with a 1/8" x 1/16" rare earth magnet embedded in the center.

Wednesday, July 12, 2017

Blood Bowl by the Numbers

This post covers my guidelines for jersey numbers that I use with my Blood Bowl teams. Since Blood Bowl is loosely based on American Football, I was inspired by the NFL's numbering system. However, I took some liberties, and my system is not as strict.

Image taken from interwebs without permission.

Unlike the NFL, each Blood Bowl team is comprised of a different selection of positions. So I couldn't implement a static universal system. Instead, I came up with guidelines that could be applied to any team. Following is a general breakdown of the system I use to number players.

Position
Number Ranges
Linemen01-12
Catchers/Runners12-15
Throwers14-17
Secret Weapons16-19
Blitzers18-21
Blockers20-23
Big Guys22-25
Star Players26+

The above example is just a guideline. In practice, there would never be an overlap of numbers between positions. In fact, there are only 4 rules I follow.

  1. Linemen are numbered starting from 1
  2. After Linemen, the positions are sorted in order by cost/toughness
  3. Big Guys are always numbered backwards from 25
  4. Star Players are numbered sequentially starting from 26

Some teams will have gaps in the numbering, and other teams will use the majority of numbers, depending on how many positions and total number of possible players. The less common positions not listed above are sorted according to the rules above. Here is an example of how I number an Orc team.

Position
Number Ranges
Lineorcs 01-10
Goblins                  11-14
Throwers 15-16
Blitzers 17-20
Blockers 21-24
Big Guys 25
Star Players 26+

Numbering your teams in this fashion will not only add to the sports ambiance, using this system groups each position into a block of numbers that helps with identifying players.

Sunday, July 9, 2017

Ordo Bowl '17 Season 2 Round 2 AAR

Deathbot and I each played a Friendly game, in addition to our scheduled games. So here I present all 5 mini-BatReps for our Blood Bowl League Round 2 games.

Zorcon's Premiership Game 2
Zharr'Thrak Seahawks (Chaos Dwarves) vs Pleasant Pheasant Pluckers (Halflings)


Image taken from interwebs without permission.

You would think playing Halflings would be something to look forward to. However, I was giving up 1 million TV! The Halflings induced Morg'N'Thorg (the best Star Player in the game), Deeproot Strongbranch (Treeman Star Player), a Bribe, a Bloodwieser Keg, and a Halfling Master Chef (stealing 2 Re-rolls each half).

The Halfling's front line consisted of three Strength 6 and a Strength 7 player! In an attempt to keep away from the Big Guys, I sacrifice 3 Chaos Dwarves to the Line of Scrimmage, placing the rest of the team one square back. I kick off . The Halflings get Quick Snap and gain a bonus square of movement--Advancing base-to-base with my valuable players. My Minotaur is Badly Hurt on turn 2, and a Bull Centaur spends the majority of the game in the KO box.

As the game continues, this season's curse from Nuffle continues and the dice are my biggest opponent. I roll triple skulls three times, fail picking up the ball multiple times (with Sure Hands), fail multiple Hand-Offs (with Catch), and fail a critical Go For It. Every turn it felt like I was just trying not to make things worse.

Tie game, 1-1. Seahawks suffer 2 Badly Hurts and the Pluckers suffer 5 Halfling Casualties: 3 Badly Hurt and 2 Serious Injured.

Zorcon's Super League Game 2
Paravon City Chiefs (Vampires) vs Jerk store (Goblins)



As I have mentioned, I am only playing in the Super League because my son Deathbot is in it. My role is more of a mentor to the other coaches, than a coach vying for better standings. While I never tank a game, I play a little looser, and help the opponent with strategy when they are behind. However, this was a very strange game--A game that Nuffle disproved of from the beginning.

The Goblin coach had a Bombardier, a Pogoer, a Looney, a Fanatic, a Doom Diver, a Ooligan, 2 Trolls, 7 Goblins (2 MNG), and 2 Re-Rolls. After almost being wiped off the pitch last game, I was limping into this game with 2 Journeymen, 7 Linemen, 3 Vampires, and 5 Re-Rolls.

Both coaches rolled horribly the entire game. It became farcical. At turn 9, one of the Goblin's Trolls had failed it's Really Stupid roll 6 times! I couldn't break Goblin Armor the entire game. In the end what made the difference was my superior number of Re-Rolls.

Game ends in an upset, 3-0 Vampires. The Goblins suffer 4 Casualties (3 self inflicted--A failed Leap, GFI, and Dodge): 2 Badly Hurt and 2 Serious Injuries.

Deathbot's Super League Game 2
New Orcleans Saints (Orcs) vs WWF Hall of Maim (Chaos Chosen)



Deathbot faced the Chaos team that decimated my Vampire team last round.

The WWF Hall of Maim was in charge the entire first half. Deathbot's Saints started to make a comeback with a quick Goblin toss TD in the second half. He began to play a skill game and the first part of the second half went to Deathbot. But the experience of the Chaos' coach prevailed.

Chaos wins 3-1. Surprisingly this was a gentle game with only one player Badly Hurt on the Chaos side.

Zorcon's Super League Friendly Game 1
Paravon City Chiefs (Vampires) vs Baltimourkain Ravens (Vampires)



My fairly new team of 3 Vampires and 8 Thralls (2 with skills) faced an upper league Vampire team in its second season with 5 experienced Vampires: a ST 5, an AG 5 and 3 Pro. I faced the Ravens last year with my Chaos Dwarves and pulled out a win.

Nuffle chose the outcome of this game. My dice rolling was embarrassing. Even my opponent was embarrassed. It was absolutely laughable--12 Re-Rolls couldn't even help me (I won a bonus re-roll on 2 Kick-Offs).

Ravens 2, Chiefs 1. No Casualties. With the bonus earnings from playing an upper league team, I was able to hire a 4th Vampire.

Deathbot's Super League Friendly Game 1

New Orcleans Saints (Orcs) vs The Ratriots (Skaven)


This was Deathbot's first game vs a fast team. It was too much for him. He was unable to contain the high move rats. Even his go to tactic of Goblin throwing failed.
A brutal loss for the for the Orcs. The final score was 5-0. The Orcs caused a Serious Injury to a Linerat, but an Orc Blitzer was pushed off the pitch and violently killed by the crowd

Conclusion
I don't like blaming a loss on bad die rolls, especially so frequently this season. However, all 5 of my games this season have resulted in horrible rolls. My opponents have even commented and squirmed in reaction to how bad it has been. I have certainly made mistakes and may have lost all of the games this season anyway, but I haven't caught a break yet.

Blood Bowl is a game of mitigating chance, and I love the game. But the last couple weeks have tested my passion.

Oh yeah, by the way, there is a set of dice that are getting punished.

Thursday, July 6, 2017

Blind River Ravens Showcase

I painted this team specifically for the Ordo Bowl 2017 Blood Bowl Tournament. In hindsight I made a poor list, which helped lead me to loosing every game. All was not lost however, as I did take the Player's Choice award.


The entire team plus inducements and gubbins as it appeared at the tournament.

Back Row (left to right): 3 Refferees, Stupid Marker, Toll, Ripper Bildgerot, Troll, Stupid Marker, Turn and Score Markers.

Middle Row (left to right): Coach, 5 Goblins, 2 Re-Roll Coins

Front Row (left to right):   Fungus the Loon, Looney, Bombadier, Fanatic

Bottom Center (left to right):  Spikey Ball, Bomb Marker

The Stupid Markers are hand painted foam clouds attached to a magnetized Night Goblin mushroom.

The Bombadier is a converted Goblin Archer. The bomb is a bead, the match and wick are made of wire, and the match head and flame are made of hot glue. I also made a bomb marker similar to the one the Bombadier is holding.


I found this book box at a local thrift store. It was originally a box for a puzzle. I designed the cover in Photoshop, printed on standard 11" x 17"copy paper, and then affixed the new cover with spray adhesive.


The inside of the box. It held everything I needed at the event: Dice, tokens/markers, balls, pencil, glue and the entire team. I cut the edges of the facing so that it would lie flat. During the game it functioned as a pseudo dugout.


The team logo was not at all inspired by it's NFL progenitor. But instead it came to me while painting the team.


Post tournament celebrations.

Monday, July 3, 2017

Ordo Bowl 2017 Blood Bowl Tournament AAR

[During my absence from the blog-o-sphere, I was still active on and off in the hobby. In March of this year, I partisipated in a Ordo Fanaticus Blood Bowl tournament. This BatRep was written for and emailed to my friends after the event. I am re-posting it to this blog. --Zorcon]

These recaps are going to be much lighter than my previous post game reports. Details of six games in 2 days is just way too much to keep in my head. I did keep track of stats and significant events though. After the game recaps, I have all my team stats and a breakdown of total and average points/casualties.


This was a Swiss-style resurrection tournament, with a slightly larger starting Team Value (1.1 million gp, instead of 1 million gp) and a 6-skill bonus package (where 2 skills could be traded in for a “double” skill). There were 26 teams, 3 of which were “stunties” (including my team).

I went into this tournament not expecting to win many (or any) games. The team was meant to be a fun list and I think it succeed in that. My goals for the tournament were to win either the Stunty Cup (most points of all Stunty teams), or one of the 2 painting competitions (the judged technical “Best Team” award, or the fan favorite “Player's Choice” award).


DAY ONE

Game 1 – Khemri

Thrown Rock kills Star Player with Ball and Chain at Kick off on turn 0. The regular Ball and Chain player fails two 2+ rolls on turn 1, causing early Turnover and going to KO box, where he does not return to the game. Essentially starting the game without my 2 strongest guys against an incredibly strong and tough team. Dice rolls were terrible for most of the first half.

Loose 0-3; Total Casualties: 8 (0 for me; 8 for opponent)

Game 2 – Chaos

Bad dice rolls prevented 2 scoring opportunities. The most damaging was a Troll failing the Always Hungry roll (a 2+ roll) 2 consecutive turns in a row, eating (and killing) 2 Goblins, both holding the ball. 

Loose 0-2; Total Casualties: 6 (3 for me; 3 for opponent)

Game 3 – Orcs

A very fast paced game in which I could have tied or won if not for being down to 4 players mid way through the second half. In one 3 turn interval, I scored, my opponent scored, and then I scored by throwing a Goblln for a 1-turn TD. I earned 3 bonus Re-Rolls due to having +2 Fame.

Loose 3-4; Total Casualties: 5 (3 for me; 2 for opponent)

Game 4 – Goblins

The 2 Goblin teams go head to head. My opponent forwent 2 Trolls in favor of a 16-man team with 3 Bribes, 3 Re-Rolls and more Secret Weapons. Even though I killed his Troll early and my 3 Trolls were making lots of KO's, my opponent's superior numbers, bribes and re-rolls paid off. My TD was from throwing a Goblin, and I would have tied the game with another thrown Goblin on turn 16, but he didn't stick the landing.

Loose 1-2; Total Casualties: 8 (4 for me; 4 for opponent)

DAY TWO

Game 5 –  Dwarves

I opened the game by failing a 2+ roll (with Re-Roll) causing an early Turnover. Same thing happened on turn 2. I was unable to recover and my opponent scored quickly. This caused me to spend all my Bribes to keep my Secret Weapons in-play early in the First Half. Down 1-2, my opponent stopped 1 square from the Endzone and stayed there for for 6 turns, preventing me from getting the ball back in the second half. At that point I only had 2 Trolls and 2 Goblins and his entire team was swarmed around me—I couldn't figure out how to get out of it.

Loose 1-3 Total Casualties: 3 (1 for me; 2 for opponent)


Game 6 –  Lizardmen

My opponent received the Kick-Off and on his first turn threw a 2-die, my-choice block against both of my Ball and Chain players, with both resulting in a KO. That left me on my turn 1 down significantly in strength. My Star Player Troll blitzes his Star Player Lizardman and kills him. My next move was a 2+ re-rollable Dodge to allow a Troll to make a 2-die Block, but I rolled two “1's” in a roll. The skinks blew through my wide open weak side and held the ball at the endzone until turn 8, causing all my Secret Weapons to get ejected after my turn 8. I had an opportunity to tie the game on turn 16, by tossing a Goblin, but he did not stick the landing (4+ roll).

Loose 1-2; Total Casualties: 7 (4 for me; 3 for opponent)


TEAM STATS

Team Abilities: Re-Rolls - 1 /  Fan Factor - 2  / Bribes – 2

Total TDs in 6 Games: 22 (6 for me; 16 for opponents)
Average TDs per Game: 3.6 (1 for me; 2.6 for opponents)

Total Casualties in 6 Games: 37 (15 for me; 22 for opponents); This also reflects team casualties (not caused by a player):  7 (3 for me; 4 for opponents)
Average Casualties per Game: 6.1 (2.5 for me; 3.6 for opponents)

To make the list more competitive, I think I would have not taken Fungus the Loon Star Player, in favor of more Goblins, an additional Bribe, and/or an additional Re-Roll. I consistently lost the Secret weapons too quickly, usually going into the second half with 4 ejected players plus injuries (running 6-7 players at best through the second half. With more players, I could reserve 2 of the Secret Weapons. With 3 Bribes I could keep one of the secret weapons in the game longer. I burned my only re-roll on turn 1 to prevent (or fail at preventing) a Turnover on at least 3 occasions, so an additional Re-Roll would have been helpful too.

Even loosing all six games, I had a blast! What a great bunch of guys and a huge learning experience. Even though I have played in many Magic: the Gathering tournaments, this tournament was different--While it was a very competitive environment, it was friendly, and even relaxing. I never felt stressed out or nervous. I did have some game one jitters, but they went away quickly.

I mentioned a number of times above that I had bad rolls. I don't mean to say they were the reason I lost, but in most of my games, my opponent was cringing on my behalf and apologizing for how badly the dice were treating me. Two opponents even offered to switch dice with me—I should have accepted! A quote (on Facebook) from my first opponent: "John's dice seemed to have a personal grudge against him." It was pretty ludicrous at times.

One more thing I forgot to mention. I won a favorite opponent pin from the Orc coach (everyone got to give one away). I gave mine to my first opponent--The Khemri coach. He bought me a tournament-noob/I-just-destroyed-you consolation beer. But more importantly (to me), he came up to me after every game to see how I was doing. Oh, yeah, I also won the Player's Choice Award for best looking team! :D