Friday, August 7, 2009

TOEMP Challenge Rules

TOEMP CHALLENGE #1 - COMPLETE 08/17/09
  • Unit of Troops (75 pts)

TOEMP CHALLENGE #2 - COMPLETE 08/27/09
  • Option 1: Unit of Elites/Special (125 pts) - Req: Freehand markings on all minis
  • Option 2: Unit of Heavy Support/Special (125 pts) - Req: Freehand markings on all minis

TOEMP CHALLENGE #3 - COMPLETE 09/06/09
  • Option 1: Special Character (Any pts) - Bonus: Custom Spec/Datasheet or Extra Conversion Work
  • Option 2: Unit of Fast Attack/Special (Any pts) - Bonus: Custom Bases

TOEMP CHALLENGE #4 - COMPLETE 09/16/09
  • Open (60 pts) - Bonus: Short Description of choice

TOEMP CHALLENGE #5 - COMPLETE 09/26/09
  • Option 1: Unit of Heavy Support/Special (80 pts)
  • Option 2: Unit of Troops (80 pts)

TOEMP CHALLENGE #6 - COMPLETE 10/20/09
  • Option 1: Units of Troops and/or Elites/Special in any combination (135 pts) - Req: Use a new technique from the Easy Section of Individual Challenges
  • Option 2: Unit of Heavy Support/Special (Any pts) - Req: Use a new technique from the Moderate Section of Individual Challenges
  • Option 3: An HQ/Lord (Any pts) - Req: Use a new technique from the Hard Section of Individual Challenges
  • Bonus Challenge: Complete either a unit of Troops (50 pts), the largest model you own (Any pts), or a unit of Fast Attack/Special (Any pts)

TOEMP CHALLENGE #7 - ENDS 11/06/09
  • Option 1: Unit of Fast Attack/Special (60 pts)
  • Option 2: An HQ/Lord (60 pts)
  • Option 3: Unit of Elites/Special (55 pts)
  • Bonus Challenge 1: Objective markers
  • Bonus Challenge 2: Command Vehicle
  • Bonus Challenge 3: Special Character w/ optional custom spec/datasheet
  • Bonus Challenge 4: Scenery

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INDIVIDUAL CHALLENGES - EASY
  • Sanded/Grassed Bases
  • Painted Lens/Viewfinders
  • Arm Swaps

INDIVIDUAL CHALLENGES – MODERATE
  • A Minor Conversion
  • Detailed Bases

INDIVIDUAL CHALLENGES – HARD
  • A Full On Conversion.
  • Every Painting Technique You Know.

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STANDARD PAINTING POINTS
  • Foot Sloggers (20/25mm bases): 1 painting point each
  • Bikes/Cavalry, Large (40/50mm bases): 2 painting points each
  • Walkers/Creatures: 5 painting points each
  • Vehicles/Chariots/Large Monsters: 10 painting points each

ADDITIONAL PAINTING POINTS
  • Icons/Symbols/Marks: +1 painting point per model
  • Eyes/Lenses/View Finders: +1 painting point per model
  • Walker/Large Monsters/Vehicles Details/Accessories: +5 painting points per model
  • Freehand: +5 painting points per model

INDIVIDUAL CHALLENGE PAINTING POINTS
  • Bonus Challenge: +10 painting points
  • Easy Challenge: +5 painting points
  • Moderate Challenge: +10 painting points
  • Hard Challenge: +15 painting points

TARGET POINTS
  • Meeting Deadline: +2 painting points
  • Beating Deadline by at east 24 hours: +2 painting points
  • Missing Deadline: -3 painting points

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THE JOKER CARD
Can be used to remove the deadline for a challenge. If used, the -3 points for missing a deadline isn’t deducted. Only one Joker Card may ever be used.

THE ASSAULT CARD
For every additional 50% points worth of figures painted in a challenge, an Assault Card may be used (up to two may be used per challenge). Each Assault Card is worth two Tallies.
  • Speed Painter: 1 Tally
  • Perfectionist: 2 Tallies
  • Lord of Time: 3 Tallies
  • Master of Time: 5 Tallies
  • The Accomplisher: 6 Tallies
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This rules and challenge summary has been adapted from the A Tale of Even More Painters website.