Saturday, May 13, 2017

Rak'Gol WiP 2

These are WiP converted Xenos called Rak'Gol for use in aur Dark Heresy and Deathwatch 40KRPG campain. Part 1 of this series can be found here. The basis for this conversion is a HeroClix Brood Lord with old school and modern Tyranid bits. Initially, I made one of each type, but I have plans and bits for the following:


5x Marauder (Foot Soldiers)
Least Cybernetic Enhancements
Arms (1st Pair): Implanted Monoblades
Arms (2nd Pair): Razor Gun


3x Render (Shock Troops)
Most Cybernetic Enhancements; Largest Type
Arms (1st Pair): Implanted Monoblades
Arms (2nd Pair): Empty


1x Clutchmaster (Sergeant)
Slightly Larger Than Marauders
Arms (1st Pair): Implanted Monoblades
Arms (2nd Pair): Howler Rifle


2x Broodmaster (Lieutenants)
Slightly Larger Than Marauders
Arms (1st Pair): Implanted Monoblades
Arms (2nd Pair): Rad Axe


1x Abomination (Leader)
Slightly Larger Than Broodmasters
Arms (1st Pair): Intimidator
Arms (2nd Pair): Razor Gun

Wednesday, May 10, 2017

Ordo Bowl '17 Season 1 Round 4 (Game 2) AAR

[During my absence from the blog-o-sphere, I was still active on and off in the hobby. In February of this year, I joined a local gaming club, Ordo Fanaticus, in order to participate in their Blood Bowl league. This BatRep was written for and emailed to my friends after each of those games. Periodically, I will re-post them to this blog. --Zorcon]

Well... the best thing I can say about game 2 is that I bought an Apothecary!

This was round 4 (I joined 2 rounds into the league). My opponent is the leader of the league--Undead, won all 3 previous games 1-0. With his low point scores, low casualties caused, missing a player due to injury, and low star player skills his team value was proportionally low, so I received zero inducements.


The game started out with me loosing the FAME roll by more than double, giving the Undead player +2 FAME. I chose to kick-off.  At my turn 4 (first half), I was playing a near perfect game--My opponent was very worried about his chances of winning. The ball was still on the Undead side of the pitch, about half way to the goal line, one Mummy was out (regenerated a serious injury), the other mummy pinned against the sideline on the opposite side of the pitch with a Chaos Dwarf with claw, and a very good chance of me getting the ball. The Undead coach was completely shut down. On his turn 5, he began a desperate maneuver to send a Ghoul down the middle of the field. I sent the Minotaur on a Break Tackle Blitz to preempt the attempt. I rolled a Double Both Down. This opened up a bigger lane, and let a Ghoul and a Wight on to my side of the pitch. My Turn 6 I had a double dice Block to free up a double dice Blitz on the ball carrier with a Hobgoblin in range to pick up the ball. But I Double Skulled the first roll. The Undead coach was in scoring position, but ran one square from the end zone, and threw a Foul, Badly Hurting a Hobgoblin. The ball was now too far away for me to reach, so I threw 5 or so Blocks, hoping to even up the number of players going into the second half, but couldn't take anyone down. The Undead coach scores on his turn 7. We set-up for a (my) turn 8 kick off, and the Undead coach sacrifices 3 zombies for me to beat up, with the rest of his team almost in his endzone. With 2 Bull Centaurs, 3 Chaos Dwarves and a Minotaur I only managed to knock down 1 of the zombies. But I did farm some SPPs by picking up, and laterally passing the ball. First half ends Undead up 1-0.

I received the kick-off at the second half. The ball scatters favorably and plays into my off-center set up. I pick up and pass the ball, sending a ball carrying-Hobgoblin with a Bull Centaur-screen 6 squares deep into the Undead half of the pitch. My other Bull Centaur, Mino, and Clawed CD stun a couple undead players and the rest of my players form up in base-to-base with the rest of the opponent's team. On my turn 2, I am in 2 GFIs scoring range, requiring a double die Blitz from the Mino--I rolled Double Both-Down! This allowed my opponent to bring pressure onto my ball carrier. On my next turn I failed my first block attempt again, causing Bull Centaur to go down, and the opponent breaks his armor, rolls a 10 on the injury roll, and he's Badly Hurt (out for the game)! A ghoul scoops up the ball and advances towards the line of scrimmage. The Minotaur is in range to Break Tackle and Blitz again but rolls a "1" on the Break Tackle. The opponent breaks my armor, rolls a 12 for injury, and kills the Mino. My Apothecary saves him. This is where everything truly becomes the point of no return. Undead's turn, another Ghoul grabs the ball and runs in a TD. 2-0 Undead. We set up for me to receive on my turn 6. I am down to 7 players (minus 2 Hobgoblins, a Bull Centaur, and a Minotaur). There was a riot, setting the clock back a turn. Now it is my turn 5. I pick up the ball and make a tight wedge into the undead half of the pitch. The last Bull Centaur and clawed-Chaos Dwarf are my linch pins. The Hobgoblin with the ball Stunned and we roll for scatter 3-4 times, each of us with a number of opportunities for players to scoop up the bouncing ball. In the end a Chaos Dwarf found himself holding the ball. Unfortunately, at this point, I am too outnumbered, and too slow to score before the game is over--My turn 7 and 13 squares from the endzone. So I put all my effort over the next 2 turns preventing my opponent from scoring. I am down to 5 players by now (a HG, 3 CDs, and a BC). I loose the ball, but manage to sack the Ghoul receiver on my turn 8 preventing a 0-3 loss. Game ends 0-2 Undead.

My next game will be without the Minotaur and a Hobgoblin. I will get 2 Hobgoblins Journeyman for free unless I buy some players. I do have 90k in the bank, so have the option of a) buying a CD and taking a Journeyman, or b) buying 2 HGs. I probably should take the Chaos Dwarf, lump it with one Journeyman for a game, then theoretically have 12 players the game after (with the return of the two injured players). But I'm really feeling the lack of AG3 on this team, and kind of want to go with 2 HG for deepening my bench and offence/defense flexibility. Option "C" is do neither and play a "friendly" (league standings unaffected) game vs the #2 team in the league (Lizardmen) and take 440k in inducements. I could take Hthark the Unstoppable Bull Centaur star player, a re-roll, and wait to buy any players until before my next league match. Buuuut that would be facing 6x ST4 and a ST5 heavy skill team as a "recovery" game.

Sunday, May 7, 2017

Ordo Bowl '17 Season 1 Round 3 (Game 1) AAR

[During my absence from the blog-o-sphere, I was still active on and off in the hobby. In February of this year, I joined a local gaming club, Ordo Fanaticus, in order to participate in their Blood Bowl league. This BatRep was written for and emailed to my friends after each of those games. Periodically, I will re-post them to this blog. --Zorcon]

Introducing the Chaos Dwarf Team, Zharr'Thrak Seahawks. I have recently joined a local club and a Blood Bowl League. It has been a very long time since I have played games outside of my game group, and I am very excited to play my favorite game.



I played my first game tonight. I entered the league on round 3. My opponent had played a "friendly" game in addition to the first 2 rounds (they allow up to 4 pick up games each "season"--W/L results aren't factored into standings, but your earned XP, money, and injuries for/against are). So this game was my opponent's 4th game.

My opponent was Humans--Heavy on Catchers, light on Blitzers. I got 100k in inducements and picked up a re-roll. Since this is my first time with Chaos Dwarves, I wanted to look over some of the strategy guides, but I didn't get a chance to. So my plan was to play a slow, grinding game--Attempting to take 8 turns to prevent my opponent from scoring, then taking 8 turns to score in the second half. Aiming for a 1-0 victory.

The first 6 turns of the first half pretty much went exactly as planned. I managed to Blitz the ball carrier 3-4 times, but had no players close enough with AG3 to reach the ball, so we spent most of the first half gridlocked about 3-4 squares on his side of the pitch. However, by my turn 7, there were 2 of his players KOd, 3 in the injured box. The jumble of players finally opened up. I managed to get a Hobgoblin close enough to scoop up the ball and run down field into the widezone, getting 7 squares from the endzone. He had a narrow chance to blitz me with a 4+ dodge, 3+ dodge, 2 GFIs, and a 1 die block. I don't remember which roll he failed (second GFI?), but he didn't take me down. I scored on my turn 8 with a successful GFI.

On the second half, I received. He had 8 guys and I had 11. I caught the ball on a lucky bounce form the kick-off. Feeling like a could afford a risky play, I ran the ball carrier up to a hobgoblin on the LOS in a wide zone and handed it off. The second hobgoblin threw a Blitz with an assist, and ran 5 squares plus 2 GFIs down the side line. Then easily knocked all but one of the human players down. He did manage to break that player free and blitz my ball carrier (he was wide open) with 2 dodges and a GFI. I scooped up the ball on my next turn, and had plenty of defenders at that point to set up a decent cage. I scored 2 turns later on turn 3. We set up for me to kick off to the Humans. He only had 6 players and I had 10. He got a very lucky bounce and caught the ball on kick-off. He dropped 3 players back to look for an opening. But by his turn 6, I had sent 2 guys to KO box, and caused a total of 5 casualties (2x badly hurt, 2x serious injuries, and 1 death). I was definitely going to get the ball from him and score again. Plus, if my dice rolling kept up, I'd likely cause another injury or two. So he conceded on his turn 6.

I feel bad I decimated his team. Fortunately for the human coach, the league commissioner is letting him start over with a new team (he had a Blitzer killed in the game previous to mine so the team was in pretty bad shape). Its totally cool with me that he restarts. But if we knew that during the game, I would have encouraged him to play out the match. With a concede, I got the opponent's winnings, and both MVPs. I ended up getting an extra 60k and an extra skill. Plus he may have injured one of my players (he did manage to badly hurt one of my Bull Centaurs early in the second half).

What a great start! The league is structured to play 2 games every 3 weeks for a total of 6 games (or 8 if enough teams, which I don't know if there is). Since I started late, if I find an opponent for a pick up game, I can play a friendly game on my off weeks and get a game in every week through the end of the season. The winner of my league wins some sort of award/trophy and gets promoted to the advanced league. I had the opportunity to choose between the Super League (noobs and returning old timers) or the Premiership League (advanced players). I chose the Super League because I really had no sense of "how good" I am.

The Super League has 9 players: Undead, Lizardman x2, Orc, Human x2, Halfling, Skaven and my Chaos Dwarves. I am tied for 3rd place by points, but my team value (the tie breaker) puts me in 4th place after 1 game.