I wanted to maximize my terrain, both in versatility and storage. After some brain storming and sketches, I came up with the following.
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A grouping of area terrain bases plus a few individual
dead tree terrain pieces. Rocky terrain in the background,
Swampland in the foreground.
(click on image to enlarge) |
I started by making 4 large oblong shapes slightly larger than a group of CDs out of 1/8" MDF. Next I rounded all the outside edges along the smooth side. Then I glued small strips of balsa wood around a tracing of a CD to create a small CD sized divot. Next I used wall spackle to fill in all the areas between thee balsa wood and the edge of the MDF. Finally, I added a few pebbles, some sand, painted and flocked them.
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Multiple dead tree terrain bases. In the foreground, an area
terrain base with the terrain pieces removed.
(click on image to enlarge) |
For the next stage, I based specific terrain types on old CD's. For example, dead trees, swamp, rocky outcroppings, jungle trees, etc. I made 5-7 CD of each terrain type. The CD sized terrain is easier to store, plus they can be used individually or inserted into one of the large MDF terrain bases to represent area terrain.
To add more versatility, I also made one "dangerous" version for each terrain type. This allows me to signify mundane area terrain as having an additional effect either before the game, or randomly during the game. Here is a list of the "dangerous" terrain:
Dead Trees - A Haunted tree (seen in the second pic above)
Rocky Outcroppings - An abandoned sacrificial well
Swamp - A lurking submerged monster
Jungle Trees - A large Venus Human Trap plant
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