I think of this show, more specifically the last verse of the opening theme song, when I think of Dark Heresy and the other WH40K Role-playing Games. Not that it has much to do with WH40K or role-playing, its just that in my head 40KRP triggered the memory of WKRP, and it is now forever ingrained in my mind and the two will always be opposite sides of a coin.
Anyway, the actual reason for his post is to share a project I am working on. I have undertaken cataloging the various items, skills, adversaries and such in the WH40K Role-playing Game system. So far, I am almost through Inquisitor's Handbook (plus a few other tid bits).
This is not a new concept for me. I took on indexing all of the D&D 3.x books both from WoTC and third party publishers. In total, I managed to index over 400 books. The directory still resides at www.d20directory.com. This time around however, I do not plan to include specific rules definitions. I only intend for this resource to be a reference to book and page number with a few categories included to improve sorting and filtering. I realize a database program is probably the better application to use, but I am much more adept at Excel.
With no further ado, here is the beginnings of the WH40RP Rules Directory. I hope you like the project and I comments and suggestions.
Well, this was supposed to be my Halloween post. RL has just been to consuming. So this is now a Day of Thanks post! I really appreciate all my followers and I hope you and yours have a great holiday!
Now, on to the fun stuff!! Below I have a brief synopses of what I have managed to work on over my absence from the world wide web... hope you like it!
My GM requested I make a graveyard
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My GM ran a special Halloween themed Dark Heresy encounter on the game session just prior to Halloween. Unfortunately, mostly due to my character's actions, the encounter never occurred in the graveyard (it stayed in the crypt below ground), so the terrain was never used! Oh well, it will get used eventually. I will explain how I made this in a later post.
Rel, our new scumer
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We have recently added a new player to our Dark Heresy game. In a future post, I will show all the conversions to this model, but for now I will say there is a head and weapon swap.
Remote Comm Unit
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Back in this post, I showed a WiP communications console. Here it is ready to be painted. I will also discuss this piece in more detail in a later post.
Trailer progect
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I am rally not sure where I am going with this one. I am half inclined to remove the element (an old school transformer toy) from the yellow trailer and just scratch-build a box-trailer. But on the other hand I could build a box trailer without the toy trailer, so why not just keep going to see what I end up with?
Image taken from the internets without permission
Finally, I have a project to complete for my GM--Convert 12 of the above HeroClix models to Rak'gol's for our future Deathwatch games. I have all the bitz (various tyranid arms) ready to go, and just need to find the time.
Hey guys! It’s been awhile since I
have posted and a ton of things have happened. (Note to Ron: This is not an apology!!
:P) The most significant change in my life has been moving my mother-in-law in
with us. I converted our barely used dining room to my new office (FYI, the
family room functions as a dining room), and the old office is my in-laws room
now. She has Alzheimer's. It was my suggestion to move her in as the previous
situation was just not working. I am now a stay at home care giver *and* dad.
At times it is an easy job, at times it is tough. But we are holding strong.
On to lighter news, my Dark Heresy campaign
is plodding along at about 1 session a month (the best my group can manage),
but I am having a blast!! We are planning to start our next session earlier
than usual (by about 2 hours) and to drink less beer (so the last 2 hours is
productive!!). We have also added a new player to the mix and I will showcase
the work I did on the miniature in a later post.
My 1980 version of Risk with Roman Numeral pieces (Image taken from BoardGameGeek.com without permission)
The other day, my son and I played his
first game of Risk. He is 8 and has ADHD, but did really well for his first
game. However, about 3/4's the way through the game, my son looked at me and
said "Daddy, I am a boy who plays with soldiers, not a boy who plays with
clock numbers." I about fell out of my chair laughing. We finished up the game
and I spent the next two weeks researching how I could supply soldiers to my version
of risk.
After spending most of my time pouring
through what boardgamegeek.com had to offer, I decided to get the pieces from the 1993 version of Risk, and the entire 2008 version of Risk for the new rules and components.
Pieces from the 1993 version of Risk (Image taken from BoardGameGeek.com without permission)
Pieces from the 2008 version of Risk (Image taken from BoardGameGeek.com without permission)
The 2008 "revised" version adds major and minor objectives, along with cities and capitals, plus rewards for completing objectives. It has also balanced the reinforcements rules. The only real "down side" is that the armies are simply arrows!?!
After about a week of searching, I found what I was looking for on eBay for a great price. The items arrived, and my son and I have played 2 more games of Risk. However, I found the 1980 2-player rules to be too simplistic, the 1993 version was the same but introduced a neutral ally, and the 2008 version doesn't even have a 2-player option!! Fortunately I was able to download the 2003 version of the rules because it has an extensive active neutral rules set.
I am working on writing up rules essentially blending the ’93 and ’03
2-player variant within the mechanics of the '08 rules set. Once I have it finalized, I will discuss it in a later post.
My OCD kicked in and I also started working on a new map heavily influenced by the PC game Risk II. When I get further along, I will post it.