Showing posts with label Blood Bowl. Show all posts
Showing posts with label Blood Bowl. Show all posts
Monday, December 18, 2017
Wednesday, November 15, 2017
Zara the Slayer Conversion WIP
This is a Star Player Blitzer Lilian from Meiko Miniatures that I am repurposing as a Zara the Slayer stand-in.
The entire left arm and lower right arm have been replaced with Dark Elf Corsair arms. She now obviously packs a stake!
The entire left arm and lower right arm have been replaced with Dark Elf Corsair arms. She now obviously packs a stake!
Monday, November 6, 2017
Thrud the Barbarian WIP
For some gawd-awful heretical reason, I based Thrud on a non-GW, non-40mm base. All my big guys go on 40mm, but he seemed a bit too narrow.
Here is Thrud between 3e Blood Bowl's Mighty Zug and Mor'n'Thorg. It seems 32mm is a better fit, but my OCD says NO!
Fixed. 40mm base with the perfect casualty. Did I ever mention I hate elves? He is magnetized like all my other Blood Bowl miniatures for ball carrying.
Here is Thrud between 3e Blood Bowl's Mighty Zug and Mor'n'Thorg. It seems 32mm is a better fit, but my OCD says NO!
Fixed. 40mm base with the perfect casualty. Did I ever mention I hate elves? He is magnetized like all my other Blood Bowl miniatures for ball carrying.
Friday, November 3, 2017
Helmut Wulf Conversion WIP
This is the third attempt at converting a Helmut Wolf. The previous two attempts were slapping on a Rogue Trader era metal Space Marine chain sword in the right hand of a 2e Blood Bowl catcher and thrower respectively.
This *is* the 2e Blood Bowl thrower used in my second attempt. But this time I have used a Meiko Miniatures arm + Chainsaw. I had to carve away quite a bit of metal on the thrower's shoulder, knee and chest as well as some elements on the chainsaw's reverse side to get the arm/chainsaw to fit the way I wanted.
To make him even more different than his twin brethren thrower, I shaved off the Mohawk on the helmet and added a wire face guard.
This *is* the 2e Blood Bowl thrower used in my second attempt. But this time I have used a Meiko Miniatures arm + Chainsaw. I had to carve away quite a bit of metal on the thrower's shoulder, knee and chest as well as some elements on the chainsaw's reverse side to get the arm/chainsaw to fit the way I wanted.
To make him even more different than his twin brethren thrower, I shaved off the Mohawk on the helmet and added a wire face guard.
Sunday, October 22, 2017
DIY Skill Rings
Since 5e came out last year, I now have 3 tournaments and 2 seasons of Blood Bowl under my belt. It has become clear to me how important it is to have skills somehow marked on on the players.
My Blood Bowl figures are clearly numbered and their positions identified with a color ring around the base. I recently started using small colored rubber bands to mark specific skills on players. Even so, both myself and my opponents have occasionally been confusion and made mistakes.
In a few days, I will be participating in an all human league where we draft experienced (with randomized star player points and advancements. With that, keeping track of which player has which skill will be imperative.
For these issues mentioned above, I began looking for solutions. There are a number of skill ring options on the market, as well as some new offerings. However, for me those options were either too expensive, too cumbersome, or unattractive.
So I came up with this idea. Here is the first test. I glued a magnet to a Warmahorde base slightly larger than the player's base. Then I marked off segments according to how many skills the player had.
I really liked how it looked and completed the entire team. Because the magnets on the player's base are not uniformly placed, these skill rings are not universal.
The players removed from the Skills Rings. With numbers to identify which player it goes with.
My Blood Bowl figures are clearly numbered and their positions identified with a color ring around the base. I recently started using small colored rubber bands to mark specific skills on players. Even so, both myself and my opponents have occasionally been confusion and made mistakes.
In a few days, I will be participating in an all human league where we draft experienced (with randomized star player points and advancements. With that, keeping track of which player has which skill will be imperative.
For these issues mentioned above, I began looking for solutions. There are a number of skill ring options on the market, as well as some new offerings. However, for me those options were either too expensive, too cumbersome, or unattractive.
So I came up with this idea. Here is the first test. I glued a magnet to a Warmahorde base slightly larger than the player's base. Then I marked off segments according to how many skills the player had.
I really liked how it looked and completed the entire team. Because the magnets on the player's base are not uniformly placed, these skill rings are not universal.
The players removed from the Skills Rings. With numbers to identify which player it goes with.
Thursday, October 19, 2017
Hypnotic Gaze Status Marker
These are fake fish eyes; used as a component of making flies for fly fishing.
Magnetized and ready for primer. (ball for scale) I used a 5/16" hole punch to punch out 2 layers of plasticard as the top and bottom of the hour glass. Then, I used the same 1/8" magnets that I use on the balls and under the player's bases.
First Hypnotic Gaze status marker is done. I added a bit of wire to each side of the hour glass before painting.
Friday, October 13, 2017
Greenhaven Packers Showcase
This team was originally purchased and painted in the late 80s. Back then, all of my teams were named and painted like the famous teams in the fluff. This team was no exception--The Greenfield Grasshuggers. However, I now prefer to name my teams after NFL teams in homage to second edition Blood Bowl.
In this go around, in addition to renaming the team and creating a team logo, I touched up the paint, added back number plates, added glossy elements, re-did the bases, and painted a colored ring around the base lip. There are no Star Players represented here. All of my Star Players are painted differently than team colors.
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New Team Logo |
Since I was not planning on re-painting the team in its entirety, I was limited on which NFL team to base the halflings on. I knew immediately I would base this team off of the Green Bay Packers. Instead of searching the Warhammer Old World map for an appropriate halfling city (are there any? :) ). I eventually chose a suitably sounding halfling community name--Greenhaven.
Coaching Staff |
Linemen |
Big Guys |
Full Team (front view) |
Front Team (back view) |
Tuesday, October 10, 2017
Blood Bowl Progress Chart
Charts! My favorite thing after tables. Well, these probably aren't actually my 2 favorite things, but I am quite fond of charts and tables. This progress chart is based of the progress chart invented by Admiral Drax, patent pending
This chart represents the status of every model in my Blood Bowl collection. I have made some progress in the last few months since my last update. Four teams painted, a new team converted, a handful of Star Players painted, and a fifth team painted to tabletop standard.
I finally renamed my last three famous teams in the Blood Bowl fluff. The Reikland Reavers, Darkside Cowboys, and Orcland Raiders became the Helmgart Broncos, Dargoth Cowboys, and Mount Gunbad Raiders respectively. Team logs have been added. I have also added a status indicator for each team (see below).
There are 4 main sections to this chart. The first one on the top is a list of future teams names (and colors), and their 'real' world inspiration. The next one on the bottom left shows my Star Player uniform colors. The bottom middle section indicates the color of ring I paint on the base lip of the models. Finally, the bottom right section is a legend for the previous chart.
This chart represents the status of every model in my Blood Bowl collection. I have made some progress in the last few months since my last update. Four teams painted, a new team converted, a handful of Star Players painted, and a fifth team painted to tabletop standard.
I finally renamed my last three famous teams in the Blood Bowl fluff. The Reikland Reavers, Darkside Cowboys, and Orcland Raiders became the Helmgart Broncos, Dargoth Cowboys, and Mount Gunbad Raiders respectively. Team logs have been added. I have also added a status indicator for each team (see below).
There are 4 main sections to this chart. The first one on the top is a list of future teams names (and colors), and their 'real' world inspiration. The next one on the bottom left shows my Star Player uniform colors. The bottom middle section indicates the color of ring I paint on the base lip of the models. Finally, the bottom right section is a legend for the previous chart.
Saturday, October 7, 2017
Helmgart Broncos WIP pt 2
Here is a little progress report on the human team. In case you missed it, here is a link to my last post.
I normally use black primer, although lately I have been experimenting with colored primer. But for this project, I went with with to ensure a really nice orange. Unfortunately I have realized its time to replace my base orange. It is Blazing Orange from quite a few generations of paint lines. I think from the first line after Coat d'arms stopped making Citadel's paints. It hasn't dried out, at least not entirely. But it has become very translucent.
Anyway, I have started to lay down the blue. After that, will be skin tones and then touch-ups. Then washes. Here is a list of the paints I am using in this project.
Orange:
Blazing Orange - Citadel Classic
Seraphim Sepia - Citadel
Golden Yellow - Citadel Classic
Fire Dragon Bright - Citadel
Blue:
Kantor Blue - Citadel
Drakenhof Nightshade - Citadel
Calgar Blue - Citadel
Ice Blue - Reaper
Metal:
Leadbelcher - Citadel
Nuln Oil - Citadel
Ironbreaker - Citadel
Runefang Steel - Citadel
White:
Dawnstone - Citadel
Administratum Grey - Citadel
White Scar - Citadel
I generated this list from paintRack--An amazing resource! I will gush over the app in more detail in a future post.
I normally use black primer, although lately I have been experimenting with colored primer. But for this project, I went with with to ensure a really nice orange. Unfortunately I have realized its time to replace my base orange. It is Blazing Orange from quite a few generations of paint lines. I think from the first line after Coat d'arms stopped making Citadel's paints. It hasn't dried out, at least not entirely. But it has become very translucent.
Anyway, I have started to lay down the blue. After that, will be skin tones and then touch-ups. Then washes. Here is a list of the paints I am using in this project.
Orange:
Blazing Orange - Citadel Classic
Seraphim Sepia - Citadel
Golden Yellow - Citadel Classic
Fire Dragon Bright - Citadel
Blue:
Kantor Blue - Citadel
Drakenhof Nightshade - Citadel
Calgar Blue - Citadel
Ice Blue - Reaper
Metal:
Leadbelcher - Citadel
Nuln Oil - Citadel
Ironbreaker - Citadel
Runefang Steel - Citadel
White:
Dawnstone - Citadel
Administratum Grey - Citadel
White Scar - Citadel
I generated this list from paintRack--An amazing resource! I will gush over the app in more detail in a future post.
Wednesday, October 4, 2017
Helmgart Broncos WIP
In preparation for an all human league, I dusted off one of my original second edition teams. This used to be the Reikland Reavers, but after 2 paint jobs and a layer of white gesso, it was time to strip these bad boys.
It has been well over 10 years since I stripped any paint off of a miniature. I tend to just repaint them--Over previous pant jobs, clear cote and primer. But this time, I wanted to put that extra bit of effort. I used the last bit of unused model paint stripper left over from the early 90s.
I will be painting this team following the the above patterns, but with colors closer to that of the Denver Broncos.
It has been well over 10 years since I stripped any paint off of a miniature. I tend to just repaint them--Over previous pant jobs, clear cote and primer. But this time, I wanted to put that extra bit of effort. I used the last bit of unused model paint stripper left over from the early 90s.
I will be painting this team following the the above patterns, but with colors closer to that of the Denver Broncos.
Sunday, October 1, 2017
Dargoth Cowboys Showcase
This team was originally purchased and painted in the late 80s. Back then, all of my teams were named and painted like the famous teams in the fluff. This team was no exception--The Darkside Cowboys. However, I now prefer to name my teams after NFL teams in homage to second edition Blood Bowl.
In this go around, in addition to renaming the team and creating a team logo, I touched up the paint, added back number plates, added glossy elements, re-did the bases, and painted a colored ring around the base lip. There are no Star Players represented here. All of my Star Players are painted differently than team colors.
![]() |
New Team Logo |
Since I was not planning on re-painting the team in its entirety, I was limited on which NFL team to base the Dark Elves on. I took creative liscense here as I decided to keep the Cowboys team name and searched the Warhammer Old World map for an appropriate Dark Elven city. I eventually chose the watch tower Dargoth on the continent of Naggaroth.
Dargoth and its sister Watchtowers are the size of a city, built to keep the hordes of Chaos that roam the frozen wastelands to the north at bay, and provisioned to withstand years of siege and garrisoned with a great host of Naggaroth's foremost warriors.
Coaching Staff |
Linemen |
Positionals |
Full Team (front view) |
Full Team (back view) |
Friday, September 22, 2017
Peak Pass Stealers Showcase
This team was originally purchased and painted in the late 80s. Back then, all of my teams were named and painted like the famous teams in the fluff. This team was no exception--The Dwarf Warhammers. However, I now prefer to name my teams after NFL teams in homage to second edition Blood Bowl. In fact, I have a post showcasing the Dwarf Warhammers way back in 2009 here.
In this go around, in addition to renaming the team and creating a team logo, I touched up the paint, added back number plates, added glossy elements, re-did the bases, and painted a colored ring around the base lip. There are no Star Players represented here. All of my Star Players are painted differently than team colors.
![]() |
New Team Logo |
Since I was not planning on re-painting the team in its entirety, I was limited on which NFL team to base the dwarves on. The obvious (and only) choice was the Pittsburgh Stealers. I searched the Warhammer Old World map and chose the home stadium to be in Peak Pass. The Peak Pass is the next most northerly passage across the Worlds Edge Mountains. It is overlooked at its eastern starting point by the greenskin fortress of Gnashrak's Lair, and at its western end by the Dwarf Stronghold of Karak Kadrin.
Coaching Staff |
Head Coach |
Linemen |
Positionals |
Big Guy |
Full Team (front view) |
Full Team (back view) |
Saturday, September 16, 2017
Ordo Bowl '17 Season 2 Round 8 AAR
Getting to the final stretch of the season. There are two games left in the season, and I only need to win 1 to cinch a seat in the play-offs. I played my round 8 and round 7 game out of order. So this is my 7th league game, but my scheduled round 8 game.
I am also quite late in writing this post--We played this game 2 weeks ago. So my recollection is pretty sketchy at this point.
Zorcon's Premiership League Game 7
Zharr'Thrak Seahawks vs Tails of Yore (Lizardman)
I gave up 220k of inducement in this game and my opponent kicked in 30k from his treasury in order to purchase the Suarus Star Player, Sibli. This gives my opponent a very tough front line--A ST 5 and *seven* ST 4 players!
I won the kick off and we had nice weather. On turn 1 I KO'd my opponent's Kroxagor. I was feeling pretty good. But my luck changes and I got stuck in a brutal mash pit just past the line of scrimmage. One of my Bull Centaurs got Badly Hurt and I lost control of the ball. A Skink took off down the sideline almost getting a TD. But I had one player in range for a Dodge and 2 GFI Blitz and got the little bastard. The ball scattered off the pitch and it landed in a favorable spot. I knew I couldn't survive a running cage this late in the game and so far back on my side of the pitch. So I attempted to knock down as many players as I could before grabbing the ball for a Hand-off. I had a very lucky turn and pulled off my plan. I recovered the ball, was a good amount passed the line of scrimmage, the most of the Tails of Yore were either down or covered. Before I scored on my Turn 8, I managed to put 4 more lizards in the KO box. The bad news is this my opponent still had his Turn 8 and this gave the lizards 2 opportunities to recover KO'd players.
By the time I set up to Kick-Off in the second half, all the Lizardmen were back on the pitch and I was down 2 players. The second half did not go well. By turn 4, 2 or my Chaos Dwarves were injured, and 2 hobgoblins were KO'd. The Tails of Yore had complete control over the game. But the bade a crucial mistake. My opponent decided to stall instead of quickly score. The game dragged on for about another hour, and the Lizards finally scored on his Turn 16, giving me 1 round to try and bash heads.
Final score 1-1. I got more than I gave and lost the Casualty game as well 3-2. A Chaos Dwarf with a Niggling Injury got a -1 AG (the Niggle didn't matter in this case as my opponent rolled a 12). But I got an end of game surprise when a different Chaos Dwarf leveled and got a +1 ST!
Final Thoughts
That second half was brutal and I couldn't do anything about it. I'm glad the game didn't end in a loss, but as far as the league standings, it doesn't matter if it was a loss or a tie. I'm down to 10 players going to my final game vs Orcs.
I am also quite late in writing this post--We played this game 2 weeks ago. So my recollection is pretty sketchy at this point.
Zorcon's Premiership League Game 7
Zharr'Thrak Seahawks vs Tails of Yore (Lizardman)
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Game pic unavailable |
I won the kick off and we had nice weather. On turn 1 I KO'd my opponent's Kroxagor. I was feeling pretty good. But my luck changes and I got stuck in a brutal mash pit just past the line of scrimmage. One of my Bull Centaurs got Badly Hurt and I lost control of the ball. A Skink took off down the sideline almost getting a TD. But I had one player in range for a Dodge and 2 GFI Blitz and got the little bastard. The ball scattered off the pitch and it landed in a favorable spot. I knew I couldn't survive a running cage this late in the game and so far back on my side of the pitch. So I attempted to knock down as many players as I could before grabbing the ball for a Hand-off. I had a very lucky turn and pulled off my plan. I recovered the ball, was a good amount passed the line of scrimmage, the most of the Tails of Yore were either down or covered. Before I scored on my Turn 8, I managed to put 4 more lizards in the KO box. The bad news is this my opponent still had his Turn 8 and this gave the lizards 2 opportunities to recover KO'd players.
By the time I set up to Kick-Off in the second half, all the Lizardmen were back on the pitch and I was down 2 players. The second half did not go well. By turn 4, 2 or my Chaos Dwarves were injured, and 2 hobgoblins were KO'd. The Tails of Yore had complete control over the game. But the bade a crucial mistake. My opponent decided to stall instead of quickly score. The game dragged on for about another hour, and the Lizards finally scored on his Turn 16, giving me 1 round to try and bash heads.
Final score 1-1. I got more than I gave and lost the Casualty game as well 3-2. A Chaos Dwarf with a Niggling Injury got a -1 AG (the Niggle didn't matter in this case as my opponent rolled a 12). But I got an end of game surprise when a different Chaos Dwarf leveled and got a +1 ST!
Final Thoughts
That second half was brutal and I couldn't do anything about it. I'm glad the game didn't end in a loss, but as far as the league standings, it doesn't matter if it was a loss or a tie. I'm down to 10 players going to my final game vs Orcs.
Monday, September 4, 2017
Aesling Vikings WIP
A female Norse Blood Bowl team from Shadowforge's Gridiron line. This is my only Blood Bowl team comprised of non-GW models.
Bog standard line-women.
The only GW figure on the team is a Thrower. The other Thrower, the Catchers, and the Berserkers are an modified Shadowforge Norse-women. The 2 Ulfwerenar are Berserkers/Blitzers with heads from a HeroClix X-Men Wolvesbane. The Yhetee is a HeroClix Alpha Flight Sasquatch.
Here is a first draft of the team logo.
Bog standard line-women.
The only GW figure on the team is a Thrower. The other Thrower, the Catchers, and the Berserkers are an modified Shadowforge Norse-women. The 2 Ulfwerenar are Berserkers/Blitzers with heads from a HeroClix X-Men Wolvesbane. The Yhetee is a HeroClix Alpha Flight Sasquatch.
Here is a first draft of the team logo.
Tuesday, August 29, 2017
Eastern Steppes Bears WIP
I've been working here and there on a new Blood Bowl Chaos Renegade team. They are reminiscent of the old 2e Chaos All-Stars. I had an All Star team back in the day, but around 4th edition a mixed race chaos team was phased out of the rules. So some of the figures from my old team got folded into new teams.
To start with, I have 6 Marauders comprised of AoS Chaos Marauders with Chaos Knight shoulder pads and various human and chaos heads.
I also have 6 Marauders with Mutations built with the basic bitz as above. The mutations are taken from a variety of sources (from L to R): Claw/Prehensile/Tail, Tentacle, Disturbing Presence, Very Long Legs, Claw, Horrible Appearance.
The original coaching staff have stuck around as well. All that is left is to dig up a couple of Assistant Coaches and a Cheerleader.
A first draft of the team logo. This will likely change, but this is a good representation of the team's new colors.
To start with, I have 6 Marauders comprised of AoS Chaos Marauders with Chaos Knight shoulder pads and various human and chaos heads.
I also have 6 Marauders with Mutations built with the basic bitz as above. The mutations are taken from a variety of sources (from L to R): Claw/Prehensile/Tail, Tentacle, Disturbing Presence, Very Long Legs, Claw, Horrible Appearance.
The remnants of the old Chaos All-Stars in their original paint. The Goblin was picked up in a trade from the Lowdown Rats, and there is an Orc coming from the Bitz'box league. The new team will be painted in a different set of colors (Dark blue, Orange, and Grey) as this current color scheme is now being used for all the evil/chaos Star Players..
The original coaching staff have stuck around as well. All that is left is to dig up a couple of Assistant Coaches and a Cheerleader.
A first draft of the team logo. This will likely change, but this is a good representation of the team's new colors.
Sunday, August 20, 2017
Ordo Bowl '17 Season 2 Round 6 AAR
Unfortunately, due to a number of drop in the Super league, the league has ended at 6 games and the play-offs with the top 4 teams begins next week. So Deathbot's New Orclean Saints and my Paravon City Chiefs seasons have ended.
Zorcon's Spike! Tournament Practice Game
Orcs vs Dwarves
One of the Premiership coaches is going up to Canada to compete in the Spike! tournament. I would love to go to this as well, but it is not in the cards this year. The Dwarf coach was looking for a practice game, so I thought the next best thing to going to Spike! would be to play a practice game.
I used the team I painted up for Deathbot and built a 1.2 million TV team. The bonus skill have a unique point buy system based on the tier of the team.
It was pouring rain the entire game--As was orc armor! To be fair, I did cause my fair share of damage, however towards the end of the first half, there were 8 Dwarves vs 6 Orc players. But when it comes down to it, I was simply out played.
My offence couldn't get through his defense and I was unable to stop his runners. Dwarves win 2-0. We both cased 4 Casualties each.
Zorcon's Super League Friendly Game
Paravon City Chiefs vs The Dirty Rat Bastards (Skaven)
My scheduled opponent dropped earlier in the day, so I was scheduled to play the Skaven instead. Unfortunately another player dropped later in the day, causing the commissioners to end the league early.
This would have been my opponents game 7, so we decided to make this a friendly game in order for the Skaven team not to be a game ahead of the other top 3 teams. Of note, if we had played a league game as originally planned, winning this match would have put me in 4th place. But since I won the Super league last season, I wasn't supposed to be a contender this season--Another reason to make this a friendly game.
Because this was a friendly game, we used Special Play cards. We both drew 2 cards, but only played one to little effect.
Boy, I have a weakness! MA 8+ players are my kryptonite. The rats ran around my defense and through my offence at will. To quote my opponent:
"This was a close game filled with excess Skaven bullshittery. Handoffs in tacklezones, multiple dodges, the Skaven gutter runners did things they really shouldn't have. Unfortunately, the Skaven lineman with the magic gauntlets was unable to hypnotize any vampires, although several attempts were made."
In the end, I prevented an embarrassing loss. The Dirty Rat Bastards win 3-2. No casualties caused the entire game.
Zorcon's Premiership League Game 6
Zharr'Thrak Seahawks vs Calamitous Intent (Nurgle)
Going into this game I was a more than a little concerned. Four ST4, a ST5, and 470k in inducements. But to my surprise, my opponent did not buy Morg'n'Thorg. Instead he bought 2 Pestigor Mercenaries with Block, an Igor, and a Re-Roll.
I received the Kick-Off to open the game. I spent 6 turns trying to get through the Calamitous Intent defense. On turn 7 I finally broke free, but misjudged the distance and did not push forward with 2 GFI to put me in range to score on turn 8. First half ends 0-0.
I kick deep opening the second half, and the ball bounces into the Endzone. We get a Riot on the Kick-Off table and things go horribly wrong for Nurgle--& of 11 players are stunned! Then the ball bounced one square left, still in the Endzone. Then things get worse for the rotting team. The first action taken was to go pick up the ball, which failed after a re-roll. The ball bounced off the pitch and the crown threw it to the right side of the pitch and all the way off again. The ball was thrown in again onto my side of the pitch nestled between my Minotaur and a Bull Centaur (see pic above).
Things get even worse for the Nurgle team. On my turn 1, I pick up the ball and start a slow march up field. There was a momentary reprise for Calamitous Intent after sacking the ball carrier, causing a -1AG Serious Injury. However, I recovered the ball on my next urn and dismantled my opponent over the rest of the half.
Game ends in my favor, 1-0. The startling stat is the casualties, 7-1 my favor! Of those 7, 4 were Kills! Although all 4 were Regenerated. In the aftermath, 2 Chaos Dwarves leveled--A Guard picked up Mighty Blow, and a Claw/Mighty Blow picked up Dauntless. All this goodness came at a cost. My Sure Hands/Kick suffered a -1AG. Even though I find Kick to be a must have skill, I cant keep an 80k Hobgoblin that can't pick-up or pass the ball.
Final Thoughts
Its unfortunate that the Super League ended 2 games early. Deathbot was having a blast. Next season will likely start in about 4 months. We will use that time to improve Deathbot's skill in Blood Bowl.
Zorcon's Spike! Tournament Practice Game
Orcs vs Dwarves
![]() |
The Dwarves about to score (The ball carrier and screen are off camera bottom left corner. |
One of the Premiership coaches is going up to Canada to compete in the Spike! tournament. I would love to go to this as well, but it is not in the cards this year. The Dwarf coach was looking for a practice game, so I thought the next best thing to going to Spike! would be to play a practice game.
I used the team I painted up for Deathbot and built a 1.2 million TV team. The bonus skill have a unique point buy system based on the tier of the team.
It was pouring rain the entire game--As was orc armor! To be fair, I did cause my fair share of damage, however towards the end of the first half, there were 8 Dwarves vs 6 Orc players. But when it comes down to it, I was simply out played.
My offence couldn't get through his defense and I was unable to stop his runners. Dwarves win 2-0. We both cased 4 Casualties each.
Zorcon's Super League Friendly Game
Paravon City Chiefs vs The Dirty Rat Bastards (Skaven)
![]() |
Setting up for the second half |
My scheduled opponent dropped earlier in the day, so I was scheduled to play the Skaven instead. Unfortunately another player dropped later in the day, causing the commissioners to end the league early.
This would have been my opponents game 7, so we decided to make this a friendly game in order for the Skaven team not to be a game ahead of the other top 3 teams. Of note, if we had played a league game as originally planned, winning this match would have put me in 4th place. But since I won the Super league last season, I wasn't supposed to be a contender this season--Another reason to make this a friendly game.
Because this was a friendly game, we used Special Play cards. We both drew 2 cards, but only played one to little effect.
Boy, I have a weakness! MA 8+ players are my kryptonite. The rats ran around my defense and through my offence at will. To quote my opponent:
"This was a close game filled with excess Skaven bullshittery. Handoffs in tacklezones, multiple dodges, the Skaven gutter runners did things they really shouldn't have. Unfortunately, the Skaven lineman with the magic gauntlets was unable to hypnotize any vampires, although several attempts were made."
In the end, I prevented an embarrassing loss. The Dirty Rat Bastards win 3-2. No casualties caused the entire game.
Zorcon's Premiership League Game 6
Zharr'Thrak Seahawks vs Calamitous Intent (Nurgle)
![]() |
Right after a Riot during the first Kick-Off of the second half (the ball is in the shadow in the Endzone) |
Going into this game I was a more than a little concerned. Four ST4, a ST5, and 470k in inducements. But to my surprise, my opponent did not buy Morg'n'Thorg. Instead he bought 2 Pestigor Mercenaries with Block, an Igor, and a Re-Roll.
I received the Kick-Off to open the game. I spent 6 turns trying to get through the Calamitous Intent defense. On turn 7 I finally broke free, but misjudged the distance and did not push forward with 2 GFI to put me in range to score on turn 8. First half ends 0-0.
I kick deep opening the second half, and the ball bounces into the Endzone. We get a Riot on the Kick-Off table and things go horribly wrong for Nurgle--& of 11 players are stunned! Then the ball bounced one square left, still in the Endzone. Then things get worse for the rotting team. The first action taken was to go pick up the ball, which failed after a re-roll. The ball bounced off the pitch and the crown threw it to the right side of the pitch and all the way off again. The ball was thrown in again onto my side of the pitch nestled between my Minotaur and a Bull Centaur (see pic above).
Things get even worse for the Nurgle team. On my turn 1, I pick up the ball and start a slow march up field. There was a momentary reprise for Calamitous Intent after sacking the ball carrier, causing a -1AG Serious Injury. However, I recovered the ball on my next urn and dismantled my opponent over the rest of the half.
Game ends in my favor, 1-0. The startling stat is the casualties, 7-1 my favor! Of those 7, 4 were Kills! Although all 4 were Regenerated. In the aftermath, 2 Chaos Dwarves leveled--A Guard picked up Mighty Blow, and a Claw/Mighty Blow picked up Dauntless. All this goodness came at a cost. My Sure Hands/Kick suffered a -1AG. Even though I find Kick to be a must have skill, I cant keep an 80k Hobgoblin that can't pick-up or pass the ball.
Final Thoughts
Its unfortunate that the Super League ended 2 games early. Deathbot was having a blast. Next season will likely start in about 4 months. We will use that time to improve Deathbot's skill in Blood Bowl.
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