Saturday, May 31, 2014

Small World Rules Index

A board game rules reference sheet to round out the month!

I have compiled all of the Small World Rules, Variants, Races, Powers, Relics and Places into a quick reference document.



Small World Realm came with some Righteous Relics and Popular Places tokens that did not have corresponding rules. I have included my home brew rules ( a few were taken from the interwebs) for these items.

The Crypt of Hen: The player who discovers the Crypt of Hen immediately places the Rooster Knight on the same region. Once per turn (including the turn discovered), the Rooster Knight may move to or conquer an adjacent Region using a single Race token, regardless of the number of enemy tokens defending it. The Region is now immune to enemy conquests as well as to their racial and special powers until the Rooster Knight moves. During each new turn, you may move the Rooster Knight to a different adjacent Region. When you go into Decline, the Rooster Knight goes back to the Crypt of Hen and is placed back in the storage tray.

The Crystal Amulet of Yeti Summoning: Once per turn... use amulet to summon a yeti... must be on or adjacent to a mountain region... amulet remains in adjacent space?... yeti disappears at the beginning of next turn... may not summon to same place twice... use amulet to mark previous region.

The Head of the Skeleton King: During your Troop Redeployment, take 1 new Race token from the storage tray for every 2 non-empty Regions you conquered this turn, and add it to the troops you redeploy at the end of your turn. If there are no more tokens in the storage tray, you do not receive any additional tokens.

The Immunity Idol: At the end of his turn, the player who controls The Immunity Idol, may place it on any of his controlled regions. The Region is now immune to enemy conquests as well as to their racial and special powers until the Immunity Idol moves. The immunity Idol remains (but can no longer be moved) even if the troops that occupy that region are In Decline.

The Windmill of Fortune: At the end of the turn, the player whose troops occupy the Windmill of Change Region rolls the reinforcement die. Receive one Victory coin for each pip rolled.

You can download a PDF of the file here. It is formatted to print as an 5.5"x 8.5" booklet.

Let me know if you find any omissions or mistakes. That's all for now!

Thursday, May 29, 2014

Talisman 2ed Figure Collection (part 2)

Here is part 2 of the look at my Talisman Figure Collection.

30 years later, I am still impressed by these sculpts. Yes they are comical and disproportionate... but THEY HAVE CHARACTER!!!


The Knight, Warrior, Soldier, and Gladiator

At some point, I replaced the Knight's shield with a newer style--I believe it originally came with the same shield that is on the Soldier. Back in the day, Citadel plastic shields were ground breaking! They had holes smack dab in the middle, which were never as big as the bulbous knob on the shield bearer's wrist. I jest--They really were cool in their day.

The entire range of original Citadel plastic shields!

Speaking of the Soldier, at the time, I was very proud of my freehand shield design. Heck! I'm still proud of it--I'm not sure I could do any better today. The Solder was painted around the same time as the Knight and the Warrior.

The Gladiator was painted more recently and is sporting 3 paint jobs! (I shamelessly admit I'm lazy and rarely strip the paint off my figures when doing a repaint).



The Zulu Warrior, Highlander, Saracen, and Samurai

When I re-re-painted the Zulu Warrior, I spent some time converting him. Actually he is the only original figure that I modified at all (excluding shield swaps). I replaced his horrible spear with a other brand metal one in by bitz box, placing his hand farther back on the shaft (the back part of the spear has broken off). I also made the shield out of plasticard as there was nothing in the GW range that resembled the character's image. lastly, I attached a sword hilt and a toothpick behind the shield.

The Highlander and the Saracen were re-painted at the same time. I never got the plaid to look right, but I passes on the table. There is a little freehand on the Sarecen's shield that I wish I had black-lined. These two were the unfortunate recipients of a near fatal accident--I accidentally grabbed a can of white primer instead of mate cote!! The damage is not terrible, but is noticeable.

I never finished the Samurai. I actually got a little farther painting him the first time around. I hit him with white primer and plocked out a little color during the re-re-paint stage.

That's all for now. See you next time!

Tuesday, May 27, 2014

Ultimate Monopoly

I came across this fan-made variant for Monopoly the other day while researching my own fan-made variant of Monopoly!

Much like my Risk Omega Project, I have been working on a Monopoly Omega project. My aim is to combine Mega Monopoly, Monopoly City, Super Add-on, Monopoly Stock Exchange, and a few ideas of my own. While I was compiling data, I came across this board.


Jonizaak from Deviant Art created this Ultimate Monopoly board as well as rules to go with it. Another artist created a set of cards. To my amazement, this project is about 85% of what I was in the process of developing!

The main element I would like to add is Monopoly City Bonus Buildings, Hazards, Industrial Buildings, Stadiums and Railroads.

That's all for now!