Showing posts with label Eberron. Show all posts
Showing posts with label Eberron. Show all posts

Monday, August 26, 2013

Jade's Furry

Here is a ship I designed for my Eberron campaign...


In Eberron, low-level magic is very common and has enveloped every day living, from city street lamps to a continent wide "lightning" train. This ship is one such magical powered vessel.

Instead of sails, airships have a fire elemental bound to it. A ring of fire surrounds the ship and the pilot "controls" the elemental in order to maneuver the ship.

I designed this ship with the expectation that my players would eventually take control of it. So I deliberately included elements that would be helpful and others less desirable. That said, I expected the players would modify it at some point.

Image taken off interwebs without permission.

Saturday, August 24, 2013

Eberron Vehicles

Here are 2 vehicles I scratch built for my Eberron campaign.

ELEMENTAL LAND CART


This is essentially a wagon with a bound earth elemental. In hind sight, I wish I had built a more traditional wagon out of balsa wood, and then wrapped it in stone. However, this certainly is a serviceable piece. The cargo bed can fit 8 medium sized humanoids (ie 20mm square bases), plus a driver on the bench.



ELEMENTAL POWERED SKIFF


In Eberron, in addition to sailing ships, they have airships. The airships fly under the power of a bound fire (or air) elemental.

My players managed to acquire their own airship. (I will post a map in the near future) They would often leave the it a short distance from their destination, taking the skiff the last bit. Having a model of the skiff was going to be convenient.

This skiff (or raft) is a WIP, belonging to a much larger vessel. This model can fit ten 20mm bases on the deck.


We ended the campaign soon after the players took control of the airship, so this piece never got finished. It was only used for 1 or 2 sessions. The players occasionally show interest in returning to the campaign. One idea is to have the characters retire from adventuring and "set sail" on a new chapter. The characters were around 12th level and it would be nice to take them up to around 15th level.