Friday, June 30, 2017

Zharr'Thrak Seahawks Showcase

The OBBL 2017 Super League Season 1 Champions, Zharr'Thrak Seahawks. 


Every figure on this team except 2 has been converted from WHFB and WH40K models.


Except for the hobgoblins, I have added number plates to the back of all the players.


The Hobgoblins are converted from 2e WH40K Orc bodies with lightly modified Night Goblin heads.


Four of he Chaos Dwarves are converted from WHFB Chaos Dwarves. The other two are 3e Blood Bowl minis.

The claw is a cut-down Genesteeler claw magnetized to the outside of the Chaos Dwarf's gauntlet. It is a really simple add-on conversion. Since the models are uni-body, I decided it was too dificult to magnetize the entire arm.


The Big Guys. All three have been lightly converted from 90's era WHFB figures. Besides cuttong off weapons and adding number plates to the backs, I added shoulder pads to the Minotaur in the form of berral halves.


A close up of the team's most valuable player, Djun'Jar Jaggedhorns. He was the team's leading leg breaker with 7 casualties in 9 games. I added the blood and gore mid-season to reflect his viciousness.


The team's staff (from left to right): Cheerleader, Apothecary, Cheerleader, Assistant Coach, Coach, Assistant Coach. All of these miniatures were converted from 90s era WHFB models--Mostly command and artillery pieces.


Lastly, the team's logo.

Tuesday, June 27, 2017

Ordo Bowl '17 Season 2 Round 1 AAR

Season 2 of the 2017 Ordo Bowl has started! My Super League Championship team, Zharr'Thrak Seahawks has moved up to the Premiership League. Unfortunately, I never got a chance to play the Premiership League Champion at the end of last season. Nevertheless, I am stoked to play! Another bit of exciting news, my son Deathbot has decided to play Blood Bowl, and has joined the Super League. So I started a second team and am also playing in the Super League with Deathbot.

This season there are 14 teams in the veteran league (with 5 teams re-drafted) and 10 teams in the introduction league (with 1 team re-drafted). We used the new re-drafting rules in Deathzone 1. For the most part things went smooth except the league commissioners overlooked a rule requiring re-rolls to be re-purchased, so all the re-drafted teams got least season's re-rolls for free. However, I calculated my team correctly and paid for my re-rolls (loosing 2 in the process). After my first game I was given the 2 re-rolls back.

My battle reports from last season were quite lengthy. With me running two teams plus Deathbot's team, I won't be writing a detailed BatRep for all of our games. But I will try to write up a short combined After Action Report after each round.

Zorcon's Premiership Game 1
Zharr'Thrak Seahawks (Chaos Dwarves) vs Fungis Amongis (Orcs)



I may regret re-drafting my team. I gave up 570k in inducements to my opponent in this first game. With that, he bought 2 Star Players--Ripper Bolgrot (troll) and Bomber Dribblesnot (goblin bombardier) for 330k, plus 2 Bloodwieser Kegs and a re-roll for another 200k.

Dice were not my friend this game. Nuffle was punishing me! I couldn't break armor the entire game, and by turn three my Minotaur and a Bull Centaur was KO'd. I played the entire back 3/4 of the game with 8 or less players.

On turn 8, the Orc player needed to throw a 2-die block for a TD but rolled double skulls (no re-rolls). Maybe Nuffle was done punishing me. Nope! The second half opens with me receiving. The Orc player sets up deep, sacrificing 3 lineorcs to the line of scrimmage. I set up aggressive and strong to my left. I choose to grab the ball with my Sure Hands Hobgoblin first thing, but fail both pick-up rolls. The orcs have a hey-day pummeling my front line. I never get the ball past the line of scrimmage. The orcs get the ball mid-half, and for 3 turns I manage to blitz the ball carrier, delaying my opponent from scoring. On turn 16, he needs a 2-die block and a pick-up to score, and unfortunately he did.

Orcs win 1-0. Casualties results the same 1-0 Orcs favor. My apothecary was put into service saving a Bull Centaur from dying. It was a frustrating game, but that is Blood Bowl. Re-group and forge on.

Zorcon's Super League Game 1
Paravon City Chiefs (Vampires) vs WWF Hall of Maim (Chaos Chosen)



I was looking forward to trying out my new Vampire team. I have never played Vampire's before and expect this season will be a challenge. My team consisted of 3 Vampires, 8 Thralls and 5 Re-Rolls. The Chaos team has 4 Chaos Warriors, 7 Beastmen, and 3 Re-Rolls,

Nuffle was still punishing me this game. I kicked off and got a Blitz. My first activation was a Vampire--I failed the Blood Lust roll, failed the Re-Roll, and Badly Hurt the Thrall that was bitten. On the Hall of Maim's first turn, he Badly Hurt a Thrall, KO'd 2 Thralls and a Vampire! That is how the entire game went.

The Chaos team scored on turn 6 and I only had 3 players on the field. I got 2 back from the KO box at the next Kick-Off, and from that point on, I never had more than 5 guys on the pitch. Mid way through the second half, I was down to 1 player. After getting scored on again, I managed to get back 4 players. If I ever had less than 3 players for a kick off I planned on conceding, but that never happened. After the Chaos' third TD, I could only field 3 players.

Chaos wins 3-0. The Chaos player racks up 4 Casualties (plus my self inflicted injury). My AV 7 Thralls took a beating--They spent more time in the KO box than the game, plus 3 Badly Hurt, 1 Kill and 1 Miss Next Game.

Deathbot's Super League Game 1
New Orclean Saints (Orcs) vs Grim Dregga Purple (Orcs)


Deathbot's first league game was more exciting than both of my games. At one point, he had stunned nearly every opposing player on the pitch. I did hear from a nearby coach that Deathbot needs to work on setting up 2-die blocks--He takes too many unnecessary 1-die blocks.

The teams were slightly different. The Grim Dregga ran 2 Llineorcs, a Thrower, 4 Black Orcs, and 4 Blitzers. While Deathbot's New Oreleans Saints traded a Black Orc and a Blitzer for a Goblin and a Troll.

In the first half, Deathbot pulled off a 1-turn score by throwing his goblin, tying the game 1-1. But he couldn't hold off the opposing orcs, and they scored again in the second half.

Game ends 2-1 Grim Dregga Purple. Deathbot caused the only casualty (a Badly Hurt Blitzer), and threw 2 Completions, while the opposing team threw 1 Completion and an Interception.

Saturday, June 24, 2017

Ordo Bowl '17 Season 1 Finals AAR

[During my absence from the blog-o-sphere, I was still active on and off in the hobby. In February of this year, I joined a local gaming club, Ordo Fanaticus, in order to participate in their Blood Bowl league. This BatRep was written for and emailed to my friends after each of those games. Periodically, I will re-post them to this blog. --Zorcon]



I played my playoff game vs Undead last Thursday.

My opponent hired a wizard with his inducement. I won the coin toss and chose to kick-off.

First half. What a grind! I kicked deep, and we immediately commenced beating each other up. I was able to keep the undead on their side of the pitch for about 5 turns. A Ghoul broke free and got past the line of scrimmage. A Bull Centaur caught him and put him down on turn 6. A hobgoblin scooped up the ball and handed it off to another HG. He and the other Bull Centaur made a run for the endzone. I had the undead completely locked down except for 2 Ghouls. On my turn 8 I needed a 2-die Block, a 2-die Blitz and 2 GFIs. I failed the second GFI, broke armor, and serious injury on turn 8, ending the half 0-0.

Second half. I am receiving. The ball scatters 2 squares from the line of scrimmage, and the Undead get a Blitz! On his free turn, a ghoul gets under the ball and catches it!!! The opposing coach also manages to stun 3 players and get 4 defenders around the ball before my first turn of the half. I close in, trying to keep lanes closed while keeping the 2 Mummies busy. We go back and forth a few rounds like this with no one gaining an advantage. Finally a Mummy takes down one of my defenders, which allows a chain of blocks to free up the Ghoul ball carrier. Ho makes a run for it. This Ghoul has +1 MA and is sitting 10 squares from the endzone--# Dodges and 2 GFI to score. He fails the second GFI, broke armor, and serious injury. That was only turn 2!!. I caught a serious lucky break, although at the time I felt Karmacly avenged with the Undead's lucky kick-off, and my GFI fail to score last half. The next 4 turns were a comical scene of me trying to pick up the ball with my Sure Hands Hobgoblin and handing it off to a Bull Centaur (with the intent he would make a run for it and be harder to take down). However, I did slowly manage to make some progress by moving the Bull Centaur first on a couple of turns. But every advance on my turn was stopped by a timely Ghoul Blitz. Even though I was removing players off the pitch (mostly by way of KO) and had a serious numbers advantage, I just could not get the ball into the Bull Centaurs hands until my turn 6. Then the wizard zapped the BC with a lightning bolt, putting him down, but not breaking armor. He got 2 Ghouls to the ball, with one picking it up. On my turn I took them both down and the ball scattered close enough for a Hobgoblin to score with 2 GFIs. I went for it and failed the second GFI. Fortunately the ball scattered to the left. His nearest player was a prone Ghoul and with 2 GFIs, he could only get adjacent to the ball--guess what... he failed the second GFI, broke armor, and serious injury! On my turn 7 my prone Sure Hands Hobgoblin stands up and tries to pick up the ball in the endzone--Nope, scatters to the right! The undead player has no-one in reach. My turn 8, I position a Hobgoblin to the left and right of the ball and send a third HG in to pick up the ball. This time *IF* he fails, there is still potential to catch the scattered ball and score. This time old "Sure Hands" is flanking the ball, so an unskilled HG comes running up field to try and pick up the ball--I score on turn 16! My opponent had one turn left to bash heads and he took it, but did not break any armor.

Game ends, I win 1-0. The Casualty side of the game also ends in my favor at 3-1, with 2-1 of that due to self inflicted wounds from failed GFIs. This was a real nail bitter. The store was already announcing the countdown to close and it looked like the game was going to end in a 0-0 tie. The commissioner was prepared to open up the club house for us to finish, but that last second score was a surprisingly tedious and difficult point.

My final stats for the season (8 games + 1 game play-off) are: 8-1-0, 12 TDs for, 4 TD against, 17 casualties for, 8 casualties against. Factoring in the Friendly game, my 10-game stat totals are: 8-2-0, 12 TDs for, 6 TD against, 20 casualties for, 9 casualties against.

The upper league is still in the semi-finals of there playoffs--Pro Elf vs Necromantic (Won) and Dark Elf vs Lizardman (TBA). I am interested in playing the eventual winner of that league, but will have to see how things end up there and if that player is also interested.