Friday, December 2, 2011

Two Risk or Not Two Risk

In my opinion, Risk has some inherent problems, but it is still a game with a bunch of little guys (ie fun to play with).

I have managed to put my hands on the Risk rulebooks from 1980, 1993, 2003, 2008, and 2011. As far as game play, they are almost identical with only minor tweaks to troop reinforcements (how many you get per turn) and starting number of troops.

In '93 they introduced missions, and each proceeding set "improved" the mechanics to some degree. The '08 set significantly retooled of the mission system, plus they added cities and capitols. They also changed the official way to determine starting territories.

One element I thought strange was that the most significant changes between all 5 sets of rules are in the 2-player rules variant ('08 doesn’t even cover it). Within that sub-section, the biggest differences are whether or not to include neutral armies, and whether or not the allies are passive or aggressive.

I recently picked up the 2008 set because it had cities and capitols (unique to the set). But I will be playing this mostly with my son, and it didn’t cover how to play a 2-player game, I looked at how the other sets handled it. My old '78 set had 2-player rules (without allies), the ’93 set added 1 neutral ally, and the ’11 set is the same as ‘93. However, the '03 rules include a very extensive set of instructions for including multiple aggressive neutrals/allies.

After reading through all these editions, I made up my own rules!! Essentially, I blended the '93 and '03 rules in the framework of an '08 game (cities, capitols and enhanced objectives/missions). I am really pleased with how it all turned out. This is a PDF of what I came up with.


As I mentioned in a previous post, I also started working on a custom map for Risk. I like it, but have decided to take a dramatic turn in direction. I will share my progress in a later post,

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I like what I have done so far, but have decided to take a completely different approach. I will share what I come up with another time.

Wednesday, November 30, 2011

Dark Heresy Character Showcase - Scum

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Here is my "recent" project for the "probie" [edit: Lord Grimskull] in our Dark Heresy game. A scum from the planet Fenris. I really like how this turned out with some fairly simple conversions--and the player if happy too!

Image taken from internets without permission


The body of the miniature is a Dark Age Forsaken Coil. I added a WFB dwarf warhammer to the head of the weapon, and used bitz from a chaos vehicle sprue to add some heft and warhammer bling!

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I added an ancient Rogue Trader era space marine bolt pistol as her sidearm, and a cape from my bitz box.

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To emphasize the connection to Fenris, I added some trophies from the Space Wolf sprue to her shoulder and hip (not pictured) and a Mordheim bit to her belt buckle. Lastly, I swapped the head for a WHFB elf head.

For the base I used my standard basing sand mix. I painted the ground a ruddy brown, and the larger rocks a purplish-grey. Next I added a custom mix of dark static grass and finally some leaf scatter from Skullcrafts.

Well that is about it... I hope you like it and that you come back to see more...

Monday, November 28, 2011

Bygone: Dungeons & Dragons 3.5 Non-Player Character Sheet v2.2

H6ere is another character sheet from thee past. I used this for both cohorts and BBEG. I used a different color than for the PC's sheets so that it would stand out on the table or in a player's packet.

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I think this wraps up my series of D&D 3.x character sheets. I have other drawings and player aids I plan to share in later posts. I hope you liked what you have seen so far!