Thursday, October 23, 2014

WH40K Salamander Dreadnoughts WIP (part 4)

These are not action figures! :)

This project, let's call it 'Phase 3', has been sitting on my desk for about 10 months--Not counting the time spent on the game table, or being carted around in Deathbot's army box. About 4 weeks ago, I finally started adding highlights over the base colors. To be frank, I almost didn't.

I spruced these guys up with some pieces from other models I've collected over the years. Some were glued on, but some were attached temporarily by poster tack... more on that in a bit.

Progress has been slow on these two, but they getting close. Although I am second guessing the edge highlighting on the left dreadnought, and may use a different highlighting technique.

As seen in this image from a post last February, the dreadnoughts each *had* 2 'shoulder' mounted pieces. They were attached with poster tack. This works great for testing how a finished models will look before gluing. It actually held well enough (in this case) to survive the gaming table and moderate handling.

Deathbot has loved his space marine figures. Phase 1 was completed over 5 years ago, and was My First Blog Post. Over the years, I restricted how often and where he could play with the figures. As the frequency of broken guns and back pack lessened, so did my restrictions. This year, Deathbot has has shown he is very careful with his army, so I let him take the dreadnoughts to his grandparents. The day he got back from that trip, he had some friends over and the space marines were brought out to bolster an epic Lego mini figure battle.

The next day, I asked Deathbot to clean up the aftermath, including put away his Salamander army, and put the box on the shelf. As I occasionally do, I took inventory*. Everything was there, but the shoulder mounted bits. I looked through his Lego bin for about 20 minutes, and Deathbot looked around the room for about an hour. They were gone.

* I normally do not scrutinize how Deathbot treats his things. While Mrs Zorcon and I try and instill respect and responsibility,not having said toy/item anymore is the 'punishment'.

To the point of the sub-title of this article--"These are not action figures" (I went back and forth about how to phrase that. My first iteration was "These are not toy soldiers"). Well, in fact, they are game components--Sometimes pricey ones at that. On that note, I debated weather to replace the bits and/or to shelve the project indefinitely. Eventually, I chose to buy more bits on 'fleaBay', costing about $12, and finish the models. In the mean time they will stay on my work bench and not in Deathbot's carrying case.

In the end, I know these aren't precious stones or irreplaceable valuables. But they are customized painted models specifically for use in game... or simply put, toy soldiers.

Friday, October 17, 2014

BFG BatRep – Space Marines vs Imperial Navy 500 pts

Battlefleet Gothic returns to family game night. 

Deathbot, Mrs Zorcon, and I played a rematch of our last game. Not surprisingly, this game took place over a month ago and I am just setting down to write up the BatRep.


Once again we play the intro scenario 'Cruiser Clash' at 500 points. This time instead of the game box, I used asteroids to mark off the play field boundaries. This will become an issue later in the game.


We used the same lists.

IMPERIAL NAVY (285pts) - Deathbot
  • Tyrant Cruiser
  • Cobra Destroyer Squadron x3

IMPERIAL NAVY (215pts) - Mrs Zorcon
  • Dauntless Light Cruiser
  • Sword Frigate Squadron x3

SPACE MARINES (500pts) - Zorcon
  • Strike Cruiser
  • Strike Cruiser
  • Gladius Frigate Squadron x2
  • Hunter Destroyer Squadron x3 

Everyone opened up the game advancing towards the middle (red arrows) and launching ordinance (white arrows). The Imperial Navy (IN) missed the mark with their torpedoes, but the Space Marines (SM) caused some minor damage with their Assault Boats.


By this stage, everyone is in firing range. For the first time between this and last game, I split up my Strike Cruisers--This will turn out to be a mistake.


With ships crisscrossing each other, the IN Dauntless class light cruiser is destroyed by massed weapon batteries and attack craft.


As the IN sends its main ship away from the rest of the fleet, the SM fleet prepares to surround the lone enemy vessel.


The SM fleet circles around to attack the IN capitol ship.The mass of blast markers in the lower left shows evidence of the killing blow to the IN Tyrant class cruiser. The explosion took out one of the SM Gladius Frigates.


Now that both capitol ships are destroyed, the 2 IN escort squadrons regroup and cause heavy damage to one of the SM strike cruisers.


Here is were 2 previous mistakes come to pass at the same time--Separating my strike cruisers and not clearly defining the battle zone. The heavily damaged strike cruiser captain orders the ship 'all ahead full'. In an unexpected burst of speed, the ship ends up at the edge of the field of battle. Since I did not clarify at the beginning of the game where the boarder actually is (at the edge of the asteroid's base or at the center of the post), it was unclear id the strike cruiser was out of play or not. 

We chose the best way to resolve the situation was to roll a die; 1-3 the ship stays in play, 4-6 it is off the board. I rolled a 4 and lost the ship.


With renewed morale, the IN went on offence, attempting to repeat its previous efforts. They made a valiant effort to damage the remaining strike cruiser, but the SM fleet was ready and counter attacked. After the end of the turd, the strike cruiser took a few points of damage, but not enough to cripple it. Unfortunately, the IN lost another ship, a Cobra class destroyer.

Game ends with another SM victory. The lad and Mrs are really getting the hang of the game (and I am re-familiarizing myself with the rules). In the next game we will introduce celestial phenomena (terrain).

Friday, October 10, 2014

I Smell a Rat! | Fantasy RPG Figure Collection (part 12)

Finally wrapping up this series about 3 months late...

I will make the last entry into this series short. Rats (especially Giant Rats) are a staple vermin in any fantasy setting.

As with many of my 'mobs' and generic baddies, these have been basecoated, ink washed, drybrushed with 1-2 layers of highlights, then details added.

Dire Rats/Giant Rats - All of the individual rats are actually sci-fi vermin--Necromunda Mutant Rats. The Giant Rat Swarm (the large base in the back) are from an unknown company.

Rats - All of these figures are from GW. They are originally from Mordheim, Basic Hero Quest and WHFB minis.

To see the previous posts in this series, see the following links:
Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Part 6 |